[Xerte] Re: FW: Re: Stop/start onEnterFrame event

Dave Burnett d_b_burnett at hotmail.com
Mon Mar 28 17:28:18 BST 2011


OK. Will do.

How about this:
You had indicated deleting the function does not kill it, which appears to the case.

Can I remove it to kill it then immediately reload it:

btn_video_dummy.removeMovieClip();

Removing it does (of course) kill it.

No luck with reloading it: 

rootIcon.createEmptyMovieClip('btn_video_dummy',20);//creates a new movie clip
rootIcon.btn_video_dummy.loadMovie(interfacePath + 'btnAudioscrubber_ease.swf');
rootIcon.btn_video_dummy._x = 100;
rootIcon.btn_video_dummy._y = 100; //positions the graphic

Although I did see some refs in the archives to LoadMovie being a bit flaky
No, just bad code above?





From: Julian.Tenney at nottingham.ac.uk
To: xerte at lists.nottingham.ac.uk
Date: Mon, 28 Mar 2011 16:51:52 +0100
Subject: [Xerte] Re: FW:  Re: Stop/start onEnterFrame event



Check through the code engine-side. I seem to remember having a tricky time allowing the controllers to be keyboard usable, and I think there is some setInterval stuff going on in there to allow for that. From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett
Sent: 28 March 2011 16:51
To: Xerte list
Subject: [Xerte] FW: Re: Stop/start onEnterFrame event 
Duh.

= oef_dummy;
not 
= oef_dummy();


OK, cheers Julian, I think I see how that works now.

But of course now I have that working, I'm suspecting it won't solve the issue:

If I hit the fastforward button, I increment up the seek point.
I have also been moving the slider button incrementally with it using that seek point value .

But of course when I release the button, I go back to positioning the slider based on playHeadTime. 
There is some sort of latency in there that snaps the slider back to where it was when FF was pressed, the immediately jumps it forward to the correct position.

sigh.





_b_burnett at hotmail.com
To: xerte at lists.nottingham.ac.uk
Subject: RE: [Xerte] Re: Stop/start onEnterFrame event
Date: Mon, 28 Mar 2011 11:31:25 -0400

It executes once. grr.


<SCR isFunc name=oef_dummy>
debug('frame');
</SCR> 


<EVENT>Onscreen button pressed</EVENT>
btn_video_dummy.onEnterFrame = oef_dummy();


<RES> Dummy button rs=btn_video_dummy</RES>

<RES> Onscreen button</RES>

From: Julian.Tenney at nottingham.ac.uk
To: xerte at lists.nottingham.ac.uk
Date: Mon, 28 Mar 2011 15:42:59 +0100
Subject: [Xerte] Re: Stop/start onEnterFrame eventIt sounds right, what you’ve done: SCR //the script  function myFuncINT  RES //the event    SCR – calls the function / sets up the onEnterFrame, of, say INT to be myFunc ?? From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett
Sent: 28 March 2011 15:33
To: Xerte list
Subject: [Xerte] Re: Stop/start onEnterFrame event Not sure what you mean.

Isn't that this line: (and isfunc script icon)

>trips isfunc ffbuttonDown //set ffisDown = 1;


From: Julian.Tenney at nottingham.ac.uk
To: xerte at lists.nottingham.ac.uk
Date: Mon, 28 Mar 2011 14:05:13 +0100
Subject: [Xerte] Re: Stop/start onEnterFrame eventGive it  script function. From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett
Sent: 28 March 2011 13:27
To: Xerte list
Subject: [Xerte] Re: Stop/start onEnterFrame event  myFunction = function(){  ///blah}
But I can't do this on the Xerte line correct?
function() is unavailable?


On the Xerte line I have:

button.onPress event
trips isfunc ffbuttonDown //set ffisDown = 1;
At that point, onEnterFrame on my timing dummy is running constantly so I set a variable to allow the script inside that to execute.

From: Julian.Tenney at nottingham.ac.uk
To: xerte at lists.nottingham.ac.uk
Date: Mon, 28 Mar 2011 12:51:12 +0100
Subject: [Xerte] Re: Stop/start onEnterFrame eventThe way to turn it on or off is to delete the function – it will otherwise always run.  So the function ca say if(mySomeFlag == true) do stuff else not; I prefer to recreate the function. The way I like to do is to create a function  myFunction = function(){  ///blah} Then myMC.onEnterFrame = myFUnction to start it; delete myMC.onEnterFrame //doesn’t delete the function, I think, otherwise I recreate the tracker clip itself, From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett
Sent: 28 March 2011 12:49
To: Xerte list
Subject: [Xerte] Stop/start onEnterFrame event 
Think I went down this road before and could not figure it out.

If I have an event icon set to target the onEnterFrame event of a dummy swf I'm using just to update stuff at certain times, is there a way to turn that event off and on?
Or does it just run constantly and I need to use a secondary variable to execute it's code or not?

Cheers,

Dave
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