[Xerte] Text Entry Hints

Dave Burnett d_b_burnett at hotmail.com
Mon Nov 23 17:08:16 GMT 2009


>but only as they demonstrate they are
in fact making some effort, and they can’t get there just by hitting hint time
and time again.
Ah so. So you could check if the letters entered by position at least match the shown pattern in the hint, i.e. they aren't doing "asdfsfsdfsd", enter.


>I like the idea of the b_l_s__t hint, adding in a few more
letters if the user remains stuck, but never adding them all.

The Tuesday night pub trivia over here is played on a handset that is networked nationwide, so you are playing against everyone in the pub and everyone in the world at the same time.
The handsets also have a silly little game you can play  standalone that works like that.
Word-with-blanks. You type in a letter and it either fills it in or adds a strike. 3 strikes, move on.
 

 





From:
xerte-bounces at lists.nottingham.ac.uk
[mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett

Sent: Monday, November 23, 2009 4:41 PM

To: Xerte list

Subject: RE: [Xerte] Text Entry Hints





 



 

 

Could do that after the user
enters the first n characters incorrectly? Or so many characters are wrong?

 

Hmm Thinking about your original moan about
the deviousness of students.

Won't they just learn to hit # until they
get a hint? 

 

Maybe evaluate on enter.

So they have to make some full length stab
at it first.

 

Then randomly make the
b_ll_h__t tooltip and float it next to the text field – by blanking out a
percentage of the characters at random?

 

Or starting with b___ls___
and then adding in random characters as they continue to not improve their
match?



Second option. Then it could be tied into a penalty stance if you wanted.

3 additional characters, -3 pts. 





Might be tricky for short
words.

 

Like all and awl.

 

 

 





From:
xerte-bounces at lists.nottingham.ac.uk
[mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett

Sent: Monday, November 23, 2009 4:18 PM

To: Xerte list

Subject: RE: [Xerte] Text Entry Hints





 

Can
you somehow hang it on there as a tooltip?



It'll turn it into a game. "Hey mate, take a look at this, any
ideas?"

Then they get to sound out the phonetics until they get it, then they have to
type it in, thereby setting it in stone in their minds forever.

My theory, which belongs to me, is mine.











Subject:
RE: [Xerte] Text Entry Hints

Date: Mon, 23 Nov 2009 16:08:58 +0000

From: Julian.Tenney at nottingham.ac.uk

To: xerte at lists.nottingham.ac.uk



I was updating the text in
the field with the hint.

 

How would I do that this way?

 

I could wait foir the field
to get focus again and then hide the text…?

 





From:
xerte-bounces at lists.nottingham.ac.uk
[mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett

Sent: Monday, November 23, 2009 4:06 PM

To: Xerte list

Subject: RE: [Xerte] Text Entry Hints





 

Wheel
of Fortune style.



1 hint:

b__ll_h_t









> Date: Mon, 23 Nov 2009 15:58:35 +0000

> From: Julian.Tenney at nottingham.ac.uk

> To: xerte at lists.nottingham.ac.uk

> Subject: [Xerte] Text Entry Hints

> 

> I've got an interaction with a passage of text, and several words

> blanked out to make a fill in the blank exercise.

> 

> How would you best use a hint to keep the learner on track?

> 

> Right now I am checking over the current answer, counting how many

> correct characters there are, and then adding the next one.

> 

> Trouble is you can just keep banging the 'hint' button and you get shown

> the answer eventually, and that's what people willdo: they need to work

> out the answer for themselves, but get some help...

> 

> Any bright ideas? 

> 

> Can limit the number of hints per field?

> Limit to the first n characters (maybe word.length / 2);

> Allow only so may hints for the whole interaction?

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> Xerte mailing list

> Xerte at lists.nottingham.ac.uk

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