[Xerte] Re: Fun with FPS

Dave Burnett d_b_burnett at hotmail.com
Tue Apr 30 22:29:59 BST 2013


Brute force.
The originals are actually coming in at 8 fps.I paste in 2 empty frames after each keyframe and that stretches it out equivalent to the 24 fps Xerte is running, so it appears to run at the correct speed.
Not very elegant.Like me.:-)

From: Paul.Swanson at harlandfs.com
To: xerte at lists.nottingham.ac.uk
Date: Tue, 30 Apr 2013 19:59:42 +0000
Subject: [Xerte] Re: Fun with FPS











Some possible solutions on this thread:
http://board.flashkit.com/board/showthread.php?638974-Is-there-any-way-to-change-the-FPS-by-code
 
Look at posts #4 and #6 …
 

Paul Swanson
Internal Business Systems Analyst
Internal Business Intelligence
Harland Financial Solutions
(800) 274-7280 Ext. 2462
Paul.Swanson at harlandfs.com

 


From: xerte-bounces at lists.nottingham.ac.uk
 [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett

Sent: Tuesday, April 30, 2013 12:39 PM

To: Xerte list

Subject: [Xerte] Fun with FPS


 

I'm recovering some bitmap sequence animations from Authorware.

They export as a bitmap sequence that I can now bring into Flash via Import to Stage.


 


They seem to import at a natural rate of 12 fps, so of course they run too fast when they are linked into Xerte via the graphic icon.


 


Any way around this one?














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