[Xerte] Re: animation

Ashok Ranade ashok.ranade2 at gmail.com
Sat Dec 1 13:52:07 GMT 2012


Well, if I can do it with a code , I can write a loop to mimic the random
movement of many small particles in a vessel. So when the event is on the
tree my tree can become very big. (Is it possible to keep tree elements in
a loop? If that is so there should be no problem.)

Thanks

Ashok

On Sat, Dec 1, 2012 at 6:43 PM, Dave Burnett <d_b_burnett at hotmail.com>wrote:

>
> You might be able to capture it with a function, not sure.
>
> But the point of the event trap is to stop the flow so the animation will
> run properly.
>
> A function, even if it works, will not do that.
>
> What's the problem with using the tree?
>
>
> ------------------------------
> Date: Sat, 1 Dec 2012 12:04:50 +0530
>
> From: ashok.ranade2 at gmail.com
> To: xerte at lists.nottingham.ac.uk
> Subject: [Xerte] Re: animation
>
> While the animation problem was solved through the use of event icon and
> setting the properties for icon and event, is there a way of doing it
> through code without using event icon on the tree? I tried
> ball.broadcast('onAnimateComplete') but it did not work
>
> Regards
>
> Ashok
>
> On Wed, Nov 28, 2012 at 7:11 PM, Julian Tenney <
> Julian.Tenney at nottingham.ac.uk> wrote:
>
>  You eed to wait for onAnimateCOmplete as Dave suggested. See the help
> for setting up events,****
>
> ** **
>
> *From:* xerte-bounces at lists.nottingham.ac.uk [mailto:
> xerte-bounces at lists.nottingham.ac.uk] *On Behalf Of *Ashok Ranade
> *Sent:* 28 November 2012 12:44
> *To:* Xerte discussion list
> *Subject:* [Xerte] Re: animation****
>
> ** **
>
> Dear Mr.Julian****
>
> ** **
>
> Thanks for your prompt reply. But I have still not succeeded. I have
> attached a loop for creating wait. But now the spot remains in the original
> position (20,20) for the wait period and then the second animation starts.
> The first animation is just not getting executed(Seemingly). Incidentally
> the third parameter in the animate function should perhaps provide the
> delay automatically?****
>
> ** **
>
> Well following is the modified code. ****
>
> ** **
>
> ball.animate(400,200,100,'linearTween');****
>
> var i:Number = 0;****
>
> while (true) { ****
>
>  ****
>
>  if (i >= 20000) { ****
>
>  break; // this will terminate/exit the loop ****
>
>  } ****
>
>  i++; ****
>
> } ****
>
> ** **
>
> ball.animate(100,100,100,'linearTween');****
>
> ** **
>
> thanking you ****
>
> ** **
>
> yours sincerely****
>
> ** **
>
> Ashok****
>
> ** **
>
> On Wed, Nov 28, 2012 at 3:04 PM, Julian Tenney <
> Julian.Tenney at nottingham.ac.uk> wrote:****
>
> You’re not waiting for the first animation to complete before starting the
> second one.****
>
>  ****
>
> *From:* xerte-bounces at lists.nottingham.ac.uk [mailto:
> xerte-bounces at lists.nottingham.ac.uk] *On Behalf Of *Ashok Ranade
> *Sent:* 28 November 2012 00:50
> *To:* xerte at lists.nottingham.ac.uk
> *Subject:* [Xerte] animation****
>
>  ****
>
> I am stuck in a simple animation. What I am trying to do is to move a
> small ball from the position (20,20) to position (400,200) and then to
> position (100,100). For this I have written the following code.****
>
> ball.animate(400,200,100,'linearTween');****
>
> ball.animate(100,100,100,'linearTween');****
>
> The animation from (20,20) to (100,100) is visible however the earlier
> animation from (20,20) to (400,200) is not seen at all. What can be the
> reason ? The total tree is as follows.(ID of the drawing is ball)****
>
> Page****
>
>     Drawing****
>
>     Interaction****
>
>         Button****
>
>              Code****
>
>  ****
>
> Regards****
>
>  ****
>
> Ashok ****
>
>
>
> ****
>
>
> _______________________________________________
> Xerte mailing list
> Xerte at lists.nottingham.ac.uk
> http://lists.nottingham.ac.uk/mailman/listinfo/xerte****
>
> ** **
>
>
>
>
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