[Xerte] Re: Setting Focus on the SWF
Deborah Delin
admin at strivney.com
Thu Jul 21 06:45:07 BST 2011
Well thanks to everyone for trying to help!
The reason I am trying to avoid the "Click here to start" workaround is that
my viewers are English language learners who can't read yet so they won't
understand the instruction.
Dave, I tried adding the SWF in a component but Xerte didn't like that at
all. (Maybe I didn't do it right - I put the file location of the SWF in the
component directly in the RLO?).
Paul, thanks for those links. There is a lot about it on the internet but
most of the fixes were beyond my ability/understanding.
This one that you sent seems quite simple:
import flash.external.ExternalInterface;
ExternalInterface.call("s = function() {
document.getElementById('mymovie').focus(); }");
where 'mymovie' is ID of embedded swf object in html script.
I added the script to the SWF but I'm not sure about the ID. Do I put the
name of the swf, without the .swf extension in place of mymovie? If that is
correct then I tried it and it didn't work.
Another suggests putting the following script in the containing HTML page.
I am displaying the Xerte in Moodle. I tried adding the code to the page
via the Moodle interface and the Moodle editor just deleted it. I haven't
got a clue how to locate that page via FTP. Also this script is
Actionscript in a Java tag - can I put that in an HTML page?
I hoped to make variations of this game, which is rather cute for the level
I am aiming at, so I would love to resolve this.
Thanks again,
Deborah
<script language="javascript">
if (navigator.appName.indexOf("Microsoft") != -1)
{
document.attachEvent("onkeydown", ieKeyHandler);
window.attachEvent("onkeydown", ieKeyHandler);
function ieKeyHandler(event)
{
sendToFlash(event.keyCode);
}
}
else
{
document.onkeydown = function(e)
{
sendToFlash(e.keyCode);
}
}
function sendToFlash(s)
{
var flashCtl = thisMovie("yourFlashObjectID");
flashCtl.callIntoFlashFromJavascript(s);
}
function thisMovie(movieName)
{
if (navigator.appName.indexOf("Microsoft") != -1)
{
return window[movieName];
}
else
{
return document[movieName];
}
}
</script>
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