[Xerte] Re: The dirty dozen, revealed?
Julian Tenney
Julian.Tenney at nottingham.ac.uk
Tue Jul 5 15:33:26 BST 2011
A good question: here's a few for starters:
Understanding what properties, methods, events, objects and classes are
Know that objects are made from classes and have a type, and how to create new Objects.
Understand scope.
Using arrays and other collections, particularly XML
Running loops over arrays and other collections, particularly XML
Be able to use conditional statements
Be able to work with strings, numbers, dates and Boolean values
Handle recursion.
Know where the help is, and know how to debug.
Gives you 4 spare slots. I think that covers everything you need to know to code in Xerte.
From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of KnowledgeWare
Sent: 04 July 2011 22:39
To: Xerte discussion list
Subject: [Xerte] The dirty dozen, revealed?
Will there be any clues forthcoming on this list re the dirty dozen that AS2 wannabees (like me) should focus on?
RonM2 :- )
On Wed, Jun 29, 2011 at 9:58 AM, Julian Tenney <Julian.Tenney at nottingham.ac.uk<mailto:Julian.Tenney at nottingham.ac.uk>> wrote:
> There's no avoiding some programming concepts and constructs, but I'll
> let you into a secret: (whispers) it's not hard. The core language
> (the stuff you use to make everything else work) is really not very
> big at all, and with half a dozen concepts and half a dozen constructs you can do things.
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