[Xerte] Re: AS3 Code doesn't work in Xerte?
Ron Mitchell
ronm at mitchellmedia.co.uk
Fri Jul 1 13:33:08 BST 2011
Dave Burnett has already answered your question - you can't use AS3 with
Xerte 2. It's AS2 only. If you're using pageTemplates you could use the New
Window page to load your swf in a new chromeless window or obviously just
link to it normally.
HTH
Ron
From: xerte-bounces at lists.nottingham.ac.uk
[mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Deborah Delin
Sent: 01 July 2011 13:11
To: xerte at lists.nottingham.ac.uk
Subject: [Xerte] AS3 Code doesn't work in Xerte?
Hi,
I may be duplicating one part of this plea - my previous post didn't seem to
come through.
I have to use Actionscript 3 for a particular exercise and the code, which
works fine in the SWF, doesn't work in Xerte. Is there a problem with Xerte
and AS3?
This is the code:
1) To attach sound to a movie clip:
/var snd:grey_rod= new grey_rod();
//speaker_grey.addEventListener (MouseEvent.CLICK, soundbutton_Handler);
//function soundbutton_Handler (e:MouseEvent):void {
//snd.play();
2) for a drag and drop game:
var objectoriginalX:Number;
var objectoriginalY:Number;
triangle_mc.buttonMode = true;
triangle_mc.addEventListener(MouseEvent.MOUSE_DOWN,pickupObject);
triangle_mc.addEventListener(MouseEvent.MOUSE_UP, dropObject);
function pickupObject(event:MouseEvent):void {
event.target.startDrag(true);
event.target.parent.addChild(event.target);
objectoriginalX = event.target.x;
objectoriginalY = event.target.y;
response_txt.text = " "
}
function dropObject(event:MouseEvent):void {
event.target.stopDrag();
var matchingTargetName:String = "target" + event.target.name;
var matchingTarget:DisplayObject = getChildByName(matchingTargetName);
if (event.target.dropTarget != null && event.target.dropTarget.parent ==
matchingTarget){
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
event.target.removeEventListener(MouseEvent.MOUSE_UP, dropObject);
event.target.buttonMode = false;
event.target.x = matchingTarget.x;
event.target.y = matchingTarget.y;
response_txt.text = "You did it!"
}else {
event.target.x = objectoriginalX;
event.target.y = objectoriginalY;
response_txt.text = "Try again"
}
}
Please help - why might Xerte not like this code?
Deborah
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