[Xerte] Re: Problem looping sound controlled by script - Xerte 2 desktop
Julian Tenney
Julian.Tenney at nottingham.ac.uk
Fri Feb 4 09:26:05 GMT 2011
Is the sound loaded before you call start()? It might need to load before the method works. Try mocking up an interaction with a button to load the sound, a button to make it play, see if that works. In the engine I handle onLoad to control the autoPlay setting, so I think that's the right approach.
From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Mary Ann Ahearn
Sent: 04 February 2011 07:03
To: Xerte discussion list
Subject: [Xerte] Re: Problem looping sound controlled by script - Xerte 2 desktop
Hi Julian,
Things just got weird using this technique to control sound. Haven't had time to investigate yet, but thought I'd ask in case the answer is as easy for you as the last one was.
soundIcon.sound.stop();
soundIcon.loadSound(FileLocation + 'mySoundFile.mp3');
soundIcon.sound.start(0,100);
Accessing the flash sound object with these calls works fine when I play the rlo file in preview mode. iI also works when I play it from a flash swf file that loads it with this:
attachMovie('Xerte', 'myRLO', 0);
But if I publish the rlo and try to play it in a browser, or if I play my flash "wrapper" in a browser I don't hear these sound files. I do hear the other sounds in my rlo that I'm playing in the standard way.
Any ideas as to what's going on?
Thanks a million!
ma
On Tue, Feb 1, 2011 at 11:20 AM, Mary Ann Ahearn <maryann at moberg.com<mailto:maryann at moberg.com>> wrote:
Indeed it is!
Thanks
ma
On Tue, Feb 1, 2011 at 10:56 AM, Julian Tenney <Julian.Tenney at nottingham.ac.uk<mailto:Julian.Tenney at nottingham.ac.uk>> wrote:
Easy.
Access the underlying sound object, mySoundIcon.sound and control it directly with the Sound object's methods
myIcon.sound.start(offset, loopCount);
From: xerte-bounces at lists.nottingham.ac.uk<mailto:xerte-bounces at lists.nottingham.ac.uk> [mailto:xerte-bounces at lists.nottingham.ac.uk<mailto:xerte-bounces at lists.nottingham.ac.uk>] On Behalf Of Mary Ann Ahearn
Sent: 01 February 2011 15:53
To: Xerte discussion list
Subject: [Xerte] Problem looping sound controlled by script - Xerte 2 desktop
I was feeling smug enough about controlling sound via script yesterday to dare to post an answer to someone's question!! Ha! The gods don't like hubris.
Today everything is different.
I've got a button that plays a sound when clicked. I'd like the sound to loop and the button to toggle it on and off
It seems to forget its loop value when I start controlling it via script.
mySoundIcon.play();
However if I just put the sound icon under a button icon and set it to play =1 and loop = 5, then the looping works and all is fine. I can even stop it and reset it without any problems. Just can't manage to play it from script more than one time.
Tried putting an onSoundComplete event to reset it and play it but it just went mad and looped very bizarrely without ever waiting to finish.
Then I tried the getSound route but can't seem to get the timing right so this always returns undefined.
Any ideas? I think I must be missing something very simple.
Thanks!
ma
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