[Xerte] swf won't play

Gregory P Sweet gps03 at health.state.ny.us
Tue Mar 17 19:01:38 GMT 2009


Looks like captivate was the problem (I had the original flavor). I
downloaded the trial for Captivate 4 and re-published the swf. Plays no
problem in Xerte. So it would seem that captivate ver. 1 SWF is not
compatible with Xerte.

xerte-bounces at lists.nottingham.ac.uk wrote on 03/17/2009 10:56:02 AM:

> OK. Captivate. There's a clue.
>
> Add a graphic icon. Point it to your swf, give the icon an id, like
> 'cpMovie'
> Add an interaction icon below the graphic;
> Add an events response to it - set the icon to be cpMovie, the event to
> be onLoad
> Add a script icon to the response.
> Add this code:
>
> //manually play the movie...
> debug("the swf has loaded");
> cpMovie.clip.play();
>
> you need to be aware that if you don't know how the swf is made, getting
> it to play in Xerte is not always straightforward, as the develoeprs
> could have done anything inside the swf, and Xerte knows nothing about
> it. Often you can figure it out with a bit of debugging.
>
>
>
> -----Original Message-----
> From: xerte-bounces at lists.nottingham.ac.uk
> [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Gregory P
> Sweet
> Sent: Tuesday, March 17, 2009 2:48 PM
> To: Xerte discussion list
> Subject: RE: [Xerte] swf won't play
>
> I have limited access to the swf source code. It's a swf created using
> Captivate. I've got almost no oop experience (it took me a long time and
> several classes to get proficient with Aware code) so "listening for an
> event"? You might as well have said jabberwock for a woozle as it would
> have had just as much meaning for me. I was looking to do this without
> code, i.e exactly like using a wait icon in Authorware would let you do
> this without code.
>
> I've got almost four days invested and haven't been able to get the
> simplest little thing to work, i.e., getting the flow to wait for a
> mouse
> click,  so you might imagine my fustration levels are reaching critical.
>
> xerte-bounces at lists.nottingham.ac.uk wrote on 03/16/2009 05:06:45 PM:
>
> > You have control of the swf source code, right?
> >
> > When you load the swf as a graphic into iconID, you will get an
> > onLoad event fire. You can listen for that using an interaction icon
> > and an event response. Then you can access the main timeline of your
> > swf using the iconID.clip property.
> >
> > So in the event handler you ought to be able to do iconID.clip.
> > play(), unless anything inside the swf is stopping it,
> >
> > J
> >
> > From: xerte-bounces at lists.nottingham.ac.uk on behalf of Gregory P
> Sweet
> > Sent: Mon 16/03/2009 18:59
> > To: Authorware Professional; xerte at lists.nottingham.ac.uk
> > Subject: [Xerte] swf won't play
>
>
>
>
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