[Xerte] Using Xerte with Wink

Paul Manthey paul.manthey at googlemail.com
Fri Feb 27 18:08:07 GMT 2009


There are some general issues of Wink that should be taken into account:

1. The compression technique of Wink prevents the normal display of the
compressed swf file if it is imported in another flash player, e.g. 
Xerte (see here:
http://debugmode.com/userforums/viewtopic.php?t=878). Normally this 
results in
a very small movie display, because the size information in the header 
is reduced too.

2. By using the uncompressed output of Wink you get too big swf files. To
compress them i use a freeware tool called SWF Compressor-Decompressor.
It's old (2005) but good enough to reduce the swf size almost without 
loss of
quality by 50%. You can download it here: http://www.dcomsoft.com (look
at the bottom of the side under other DCOMSoft products).

3. There are some workarounds to continue with the compressed swf files. 
This one i
wouldn't recommend: 
http://www.debugmode.com/userforums/viewtopic.php?t=2106.
Following these two hints gave best results and had some side benefits:
http://www.debugmode.com/userforums/viewtopic.php?t=6793&sid=5ea6c10eef8a9b99d5f456cbaf875c08 

and the original thread: 
http://www.debugmode.com/userforums/viewtopic.php?t=1501.
You can get the swfcombine tool here: http://www.swftools.org and you 
should use it
as described here: http://www.swftools.org/swfcombine.html.

In most cases, this command is doing the job:
swfcombine --scale 2000 compressed_input.swf --dummy -o 
rebuilded_header_output.swf.

The scaling factor 2000 inreases th movie clip image by 2000%. And the 
best: Hereby
you reduce again the already compressed swf file by 20%!

I hope this gives you all a better insight in the Wink functions.
Paul Manthey


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