[Xerte] How to use the judge function correctly
Patrick Lockley
Patrick.Lockley at nottingham.ac.uk
Tue Feb 17 15:17:15 GMT 2009
Hello
I don't know how this function works, but I can possibly help as thus
INTERACTION.prototype.judge = function() {
//check that each response whose correct is not undefined
//has the same status as correct
for (var i = 0; i<this.responses.length; i++) {
if (this.responses[i].correct != undefined) {
//trace(this.responses[i].correct +" " +this.responses[i].status);
if (this.responses[i].correct != this.responses[i].status) {
//doesn't match - user cannot have matched all correctly
return false;
}
}
}
return true;
};
That is the flash source code of the function, so it looks like you need
to set responses for the interactions for a judge to work.
Pat
________________________________
From: xerte-bounces at lists.nottingham.ac.uk
[mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Peter
Huppertz
Sent: 17 February 2009 15:07
To: xerte at lists.nottingham.ac.uk
Subject: [Xerte] How to use the judge function correctly
Hi List,
another beginner's question. Imagine the following structure:
-- page 1
---- interaction: id=question1
-------- button 1: correct=0
-------- button 2: correct=0
-------- button 3: correct=1
-- page 2
---- script: question1.judge()
The script returns undefined, regardless of what the user
clicks. I also tried false and true instead of 0 and 1. What's wrong?
Peter Huppertz
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