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<br>I'm curious about the sound.position value.<br><br>I'm using an onEnterFrame to update the position of an audio scrubber<br><br>If I call reset(), the sound certainly starts playing from the beginning when I hit play, but until I invoke play(), sound.position reflects the position the audio was in when the reset() was called.<br><br>Is there a way on call of reset() to also force the position of 0 to be recognized?<br>Or is the only way to reload the sound?<br><br>I tried <br><br>pause()<br>reset()<br>play(0)<br>reset()<br>pause()<br><br>which does set the position to 0, but then the audio proceeds to play. (I'm also not sure why that's happening).<br><br><br><br><br><br> <br><br><br><br><br><br> <br><br><br><br><br><br><br><br><br> </body>
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