[Xerte] Re: Fun with FPS
d_b_burnett at hotmail.com
Tue Apr 30 21:34:11 BST 2013
Thanks Paul.It seems like they are dealing with changing the FR of the main timeline.In my case the loaded movie takes on the FR of the loader movie.Xerte is 24 fps, so it's doubling the natural speed of the loaded movie.
I just wondered if using a component or something made any difference.Or if there was a way to easily stretch the loaded movie out to compensate for the higher FR.
From: Paul.Swanson at harlandfs.com
To: xerte at lists.nottingham.ac.uk
Date: Tue, 30 Apr 2013 19:59:42 +0000
Subject: [Xerte] Re: Fun with FPS
Some possible solutions on this thread:
Look at posts #4 and #6 …
Internal Business Systems Analyst
Internal Business Intelligence
Harland Financial Solutions
(800) 274-7280 Ext. 2462
Paul.Swanson at harlandfs.com
From: xerte-bounces at lists.nottingham.ac.uk
[mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett
Sent: Tuesday, April 30, 2013 12:39 PM
To: Xerte list
Subject: [Xerte] Fun with FPS
I'm recovering some bitmap sequence animations from Authorware.
They export as a bitmap sequence that I can now bring into Flash via Import to Stage.
They seem to import at a natural rate of 12 fps, so of course they run too fast when they are linked into Xerte via the graphic icon.
Any way around this one?
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