[Xerte] Re: Problem looping sound controlled by script - Xerte 2 desktop

Mary Ann Ahearn maryann at moberg.com
Fri Feb 4 16:56:31 GMT 2011


Thanks for suggestion, Dave.  We run all of our xerte rlo files from a flash
application that plays in the browser.  I've found that inFunc scripts work
in preview, but don't when played in our flash wrapper.  Didn't investigate
because it was easier just to duplicate the code. Another layer of Flash
sitting under the xerte engine confusing things?  Now that I have a real
reason, I think I'll put some time into figuring it out.

Tried to use the onLoad event on the sound icon but it never fired.

Tried putting the load call in one script and the play call in a separate
script but that magic didn't work.

Tried setting the isStreaming arg of the loadSound call to true and that
actually worked but then I lost looping which was the whole reason I started
down this path.

hmmmm... I'll play around with this.
Thanks

On Fri, Feb 4, 2011 at 11:14 AM, Dave Burnett <d_b_burnett at hotmail.com>wrote:

>  <SCR isFunc="1" name="fdoSound">
>
> onLoad event
> <SCR>fdoSound(myargs);
>
> ??
>
> ------------------------------
> From: maryann at moberg.com
> Date: Fri, 4 Feb 2011 11:01:40 -0500
> To: xerte at lists.nottingham.ac.uk
>
> Subject: [Xerte] Re: Problem looping sound controlled by script - Xerte 2
> desktop
>
> Thanks, Julian, you're absolutely right.
>
> But now I'm trying to figure out how to implement this without a button for
> each task.  When I read the flash documentation it's all about defining a
> named or anonymous function that is invoked onLoad, which we can't do in
> xerte, right?
>
>
> On Fri, Feb 4, 2011 at 4:26 AM, Julian Tenney <
> Julian.Tenney at nottingham.ac.uk> wrote:
>
> Is the sound loaded before you call start()? It might need to load before
> the method works. Try mocking up an interaction with a button to load the
> sound, a button to make it play, see if that works. In the engine I handle
> onLoad to control the autoPlay setting, so I think that’s the right
> approach.
>
>
>
> *From:* xerte-bounces at lists.nottingham.ac.uk [mailto:
> xerte-bounces at lists.nottingham.ac.uk] *On Behalf Of *Mary Ann Ahearn
> *Sent:* 04 February 2011 07:03
> *To:* Xerte discussion list
> *Subject:* [Xerte] Re: Problem looping sound controlled by script - Xerte
> 2 desktop
>
>
>
> Hi Julian,
>
> Things just got weird using this technique to control sound.  Haven't  had
> time to investigate yet, but thought I'd ask in case the answer is as easy
> for you as the last one was.
>
> soundIcon.sound.stop();
> soundIcon.loadSound(FileLocation + 'mySoundFile.mp3');
>
> soundIcon.sound.start(0,100);
>
>
>
>
> Accessing the flash sound object with these calls works fine when I play
> the rlo file in preview mode. iI also works when I play it from a flash swf
> file that loads it with this:
>      attachMovie('Xerte', 'myRLO', 0);
>
> But if I publish the rlo and try to play it in a browser, or if I play my
> flash "wrapper" in a browser I don't hear these sound files.  I do hear the
> other sounds in my rlo that I'm playing in the standard way.
>
> Any ideas as to what's going on?
>
> Thanks a million!
> ma
>
> On Tue, Feb 1, 2011 at 11:20 AM, Mary Ann Ahearn <maryann at moberg.com>
> wrote:
>
> Indeed it is!
> Thanks
> ma
>
> On Tue, Feb 1, 2011 at 10:56 AM, Julian Tenney <
> Julian.Tenney at nottingham.ac.uk> wrote:
>
> Easy.
>
>
>
> Access the underlying sound object, mySoundIcon.sound and control it
> directly with the Sound object’s methods
>
>
>
> myIcon.sound.start(offset, loopCount);
>
>
>
> *From:* xerte-bounces at lists.nottingham.ac.uk [mailto:
> xerte-bounces at lists.nottingham.ac.uk] *On Behalf Of *Mary Ann Ahearn
> *Sent:* 01 February 2011 15:53
> *To:* Xerte discussion list
> *Subject:* [Xerte] Problem looping sound controlled by script - Xerte 2
> desktop
>
>
>
> I was feeling smug enough about controlling sound via script yesterday to
> dare to post an answer to someone's question!!  Ha!  The gods don't like
> hubris.
>
> Today everything is different.
>
> I've got a button that plays a sound when clicked. I'd like the sound to
> loop and the button to toggle it on and off
>
> It seems to forget its loop value when I start controlling it via script.
>
> mySoundIcon.play();
>
> However if I just put the sound icon under a button icon and set it to play
> =1 and loop = 5, then the looping works and all is fine.  I can even stop it
> and reset it without any problems.  Just can't manage to play it from script
> more than one time.
>
> Tried putting an onSoundComplete event to reset it and play it but it just
> went mad and looped very bizarrely without ever waiting to finish.
>
> Then I tried the getSound route but can't seem to get the timing right so
> this always returns undefined.
>
> Any ideas?  I think I must be missing something very simple.
>
> Thanks!
> ma
>
>
>
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