[Xerte] Re: Problem looping sound controlled by script - Xerte 2 desktop

Julian Tenney Julian.Tenney at nottingham.ac.uk
Tue Feb 1 15:56:07 GMT 2011


Easy.

Access the underlying sound object, mySoundIcon.sound and control it directly with the Sound object's methods

myIcon.sound.start(offset, loopCount);

From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Mary Ann Ahearn
Sent: 01 February 2011 15:53
To: Xerte discussion list
Subject: [Xerte] Problem looping sound controlled by script - Xerte 2 desktop

I was feeling smug enough about controlling sound via script yesterday to dare to post an answer to someone's question!!  Ha!  The gods don't like hubris.

Today everything is different.

I've got a button that plays a sound when clicked. I'd like the sound to loop and the button to toggle it on and off

It seems to forget its loop value when I start controlling it via script.

mySoundIcon.play();

However if I just put the sound icon under a button icon and set it to play =1 and loop = 5, then the looping works and all is fine.  I can even stop it and reset it without any problems.  Just can't manage to play it from script more than one time.

Tried putting an onSoundComplete event to reset it and play it but it just went mad and looped very bizarrely without ever waiting to finish.

Then I tried the getSound route but can't seem to get the timing right so this always returns undefined.

Any ideas?  I think I must be missing something very simple.

Thanks!
ma
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