[Xerte] Re: Drag and drops - close

Dave Burnett d_b_burnett at hotmail.com
Tue Feb 1 13:15:53 GMT 2011


Worked on 1 machine.
Did not work on other machine.
Re-installed Xerte on working machine.
Stopped working.

No changed other than the reinstall.

I can't use visible as the idea was to have a single line of text visible initially, autosize = 'none', then on rollover, show all text, autosize = 'left'
Then on rollout, back to 1 line, autosize = 'none'.




From: Julian.Tenney at nottingham.ac.uk
To: xerte at lists.nottingham.ac.uk
Date: Tue, 1 Feb 2011 12:21:34 +0000
Subject: [Xerte] Re: Drag and drops - close



OK. But concerned about that autoSize thing stopping working. Is it a Flash Player version thing? Shouldn’t be anything to do with me, not sure I can influence that even if I wanted to… From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett
Sent: 01 February 2011 12:20
To: Xerte list
Subject: [Xerte] Re: Drag and drops - close 
Jump to the latest in the thread. All the rest is junk.
Solved it by targetting the .txt instead of the icon.

From: Julian.Tenney at nottingham.ac.uk
To: xerte at lists.nottingham.ac.uk
Date: Tue, 1 Feb 2011 12:16:47 +0000
Subject: [Xerte] Re: Drag and drops - closeYeah, if you size up a moveiclip, you stretch iot;’s children. Draw into a new movieclip in the icon? Or fake it with two icons? What’s the scenario? I’m sure there’s a neat answer here. I’d draw, set the initial text to ‘’, then when you want to show the text do iconID.setText(“my txt”) and then iconID.clear(), iconID.redrawtheRectangle(); //fictional method, but you get the idea From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett
Sent: 31 January 2011 23:38
To: Xerte list
Subject: [Xerte] Re: Drag and drops - close OK, real close

Text icon properties 200 x 30.

daveid.txt.setSize(200,30); //set the actual text object (txt) to match the icon 
daveid.txt.autoSize = "none"; //tell the text object not to resize
daveid.drawBorder(2,0x000000,80); //fill the text icon area
daveid.fillIcon(0xff0000,80); //fill the text icon area

So I get a red object 200 X 30 with the first line of text showing in it.

Now I want to expand it and show all:

daveid.txt.autoSize = "left"; //tell the text object to resize to show all text
daveid.txt._height = daveid.txt.textHeight; //get the height of the text object 
daveid._height = 400; // try to expand the icon area to match the new text object height

Unfortunately, this expands the text as well, with the font size jumping radically.
I thought the icon and txt objects were divorced at this point?
Problem because it's a child?
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