[Xerte] Xerte 3.0 Beta

Patrick Lockley Patrick.Lockley at nottingham.ac.uk
Mon Oct 11 15:38:14 BST 2010


Yep, but the swf generated now is hardcoded for each piece of XML

-----Original Message-----
From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Fred Riley
Sent: 11 October 2010 15:35
To: Xerte discussion list
Subject: RE: [Xerte] Xerte 3.0 Beta

Thanks for the announcement and briefing. Is content still stored in
external XML files? 

Cheers

Fred Riley
Learning Technologist
School of Nursing, Midwifery and Physiotherapy, University of Nottingham
Vcard: http://www.nottingham.ac.uk/nursing/sonet/about/fr_uon.vcf 

> -----Original Message-----
> From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-
> bounces at lists.nottingham.ac.uk] On Behalf Of Julian Tenney
> Sent: 07 October 2010 13:42
> To: Xerte discussion list
> Subject: [Xerte] Xerte 3.0 Beta
> 
> Hi,
> 
> 
> 
> There is a new beta of Xerte 3.0 to play with that you can download
> here: http://www.nottingham.ac.uk/xerte/xerte3.htm. Xerte 3.0 is a
> complete rewrite of Xerte 2.x, using the Flex framework. There is a
> major difference between this latest version and previous versions
> which I wanted to say something about. Anyone following Xerte 3.0
> developments, or starting to use Xerte 3.0 to develop content needs to
> be aware of these changes.
> 
> 
> Xerte 3.0 now compiles .swf files. It creates, from your code, the
> actual .swf file. There is no engine.swf unlike previous versions of
> Xerte 3.0 and Xerte 2.x. There are a number of good reasons why this
> was a good step to take.
> 
> 
> 
> Xerte 3.0 is really an .mxml editor and compiler using the Flex SDK to
> compile.swfs. You will need to download and install the Flex SDK to
use
> Xerte 3.0 (see instructions on the web site). This means that Xerte
3.0
> is quite clearly a tool for developers. It also means that you are
> interacting with the Flex SDK directly, rather than having our code
> parse and play your code. There are major performance benefits to
doing
> this, as well as getting access to all the benefits of the Flex SDK,
> and it means that you can directly draw on all the Flex community's
> knowledge to create content with Xerte 3.0. Xerte 3.0 can compile many
> of the examples on Adobe's website and in the help system, as well as
> dozens of samples already available from the Flex community. It also
> means you are developing marketable skills in an established software
> development environment.
> 
> 
> 
> Flex is a very powerful, flexible (pardon the pun) and extensible
suite
> of tools. Xerte 3.0 aims to fill a gap in the market of tools that
sits
> somewhere between the hardcode coder's IDEs such as FlashDevelop or
> FlashBuilder, and something like Xerte 2.x or Authorware, and as time
> goes on Xerte 3.0 will contain more and more elearning specific
> features.
> 
> 
> 
> Xerte 3.0 can build 'normal'  flash applications. It can also build
Air
> applications, and package them into installers, and when the Flex 4.5
> SDK is complete, Xerte 3.0 will be able to build Mobile Applications.
> Being able to target all these platforms is exciting, particularly the
> mobile Air applications. Xerte 3.0 development is now closely
following
> the development of the Flex 4.5 SDK - when that is complete I'll be
> able to finish Xerte 3.0 and draw on all the new features in Flex 4.5.
> 
> 
> 
> There's loads more to say about Flex, but not enough time or space
> here. I'm going to start a series of short tutorials to introduce you
> to the new environment and features, and walk you through all the new
> components, and other stuff you'll want to know about: components,
> styles, skinning, states, effects, transitions, data binding, using
> your own custom classes...
> 
> 
> 
> In the meantime, download and install the beta, and let me know any
> comments,
> 
> 
> 
> Thanks to Peter Huppertz - who has made a major contribution,
> 
> 
> 
> Have fun.
> 
> 
> 
> J

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