[Xerte] Started guide for xerte 3

Julian Tenney Julian.Tenney at nottingham.ac.uk
Tue Dec 14 13:27:41 GMT 2010


You need to get the Flex SDK yes. Eventually I will build it into the application, but right now all you need to do is copy the folder to your pc and point to it in Xerte 3's settings.xml file.

Using Xerte 3 is using the Flex SDK: you are editing mxml files with Xerte 3.0, and compiling them into swfs. It works just the same way Xerte 2 does: you add icons to a structure and set properties, you write code if needed (you need much less code in Xerte 3 to do the same things). 


-----Original Message-----
From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Fred Riley
Sent: 14 December 2010 11:22
To: Xerte discussion list
Subject: RE: [Xerte] Started guide for xerte 3

> Remember you are really using the Flex SDK, so there are plenty of
> resources out there on getting started with that,

I've not got around to using Xerte 3 as yet (no current need), but does the above mean that the developer needs the FLex SDK and an understanding of Flex to use Xerte? 

Cheers

Fred
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