[Xerte] AS Sound object

Julian Tenney Julian.Tenney at nottingham.ac.uk
Fri Dec 10 12:15:05 GMT 2010


Ah.

From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett
Sent: 10 December 2010 12:14
To: Xerte list
Subject: RE: [Xerte] AS Sound object


Had tried that, no change.

Not to worry, it is a moot point now.
The previous setup was actually working, the test machine was broken.
:-/

________________________________
From: Julian.Tenney at nottingham.ac.uk
To: xerte at lists.nottingham.ac.uk
Date: Fri, 10 Dec 2010 11:06:42 +0000
Subject: RE: [Xerte] AS Sound object
loadSound(file, true);

you're loading it as streaming with the false flag, load it as an event sound,

J

From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett
Sent: 10 December 2010 10:50
To: Xerte list
Subject: RE: [Xerte] AS Sound object



Not sure what I'm futzing up here.
When I debug, the onSoundComplete event is firing even before I invoke the start()


<scr>
nativeSound = new Sound();
nativeSound.loadSound('blah', engine), false);
nativeSound.onSoundComplete = eventHandler();
</scr>

next calc

<scr>
nativeSound.start();
</scr>







________________________________
From: Julian.Tenney at nottingham.ac.uk
To: xerte at lists.nottingham.ac.uk
Date: Fri, 10 Dec 2010 09:12:35 +0000
Subject: RE: [Xerte] AS Sound object
Two scripts: first one isFunc = 1 named 'eventHandler': debug("something happened");

Second script:
mySound = new Sound();
mySound.loadSound(FileLocation + 'flowery.mp3', true);
mySound.onLoad = eventHandler();


From: xerte-bounces at lists.nottingham.ac.uk [mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Dave Burnett
Sent: 09 December 2010 19:09
To: Xerte list
Subject: [Xerte] AS Sound object



I'm having issues looping short rapid sounds using the Xerte Sound icon.

Thought I'd give the native AS one a whirl:

mySound = new Sound();
mySound.loadSound('http://www.blablah.com/daves.mp3', false);

So how do I trap events from this thing?
Specifying mySound and onLoad in an event trap does nada.

Dave

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