[Xerte] Incorporating Captivate movies in Xerte 1.7

Tenney Julian Julian.Tenney at nottingham.ac.uk
Fri Oct 5 16:10:51 BST 2007


Which of these is the code swf option? Open file? 
 
Xerte doesn't create swf's. It creates xml, so that's no good.
 
 


________________________________

	From: xerte-bounces at lists.nottingham.ac.uk
[mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Paul Swanson
	Sent: 05 October 2007 15:42
	To: Xerte discussion list
	Subject: RE: [Xerte] Incorporating Captivate movies in Xerte 1.7
	
	
	The options are:
	 
	Stop project
	Loop project
	Close project
	Open URL or file
	Execute Javascript
	Open other project
	Send e-mail to
	 
	I don't have Flash, so inserting a code swf isn't something that
I can do, unless there is a way to create the code swf in Captivate. Oh
hey -- couldn't I create a code swf in Xerte? Just a Learning Object
with a script icon ... ?
	 
	- Paul


________________________________

		From: xerte-bounces at lists.nottingham.ac.uk
[mailto:xerte-bounces at lists.nottingham.ac.uk] On Behalf Of Tenney Julian
		Sent: Friday, October 05, 2007 12:53 AM
		To: Xerte discussion list
		Subject: RE: [Xerte] Incorporating Captivate movies in
Xerte 1.7
		
		
		 

			
			What are the other options? 
			 
			>I 'm not sure how Captivate calls javascript.
The interface hides all that from you. You just have an option to set
what happens at the end of the movie clip, and one of those is to
execute some JS.  
			 
			 

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