[Xerte-dev] Re: Connector pages

Dave Burnett d_b_burnett at hotmail.com
Thu Sep 13 12:00:01 BST 2012


>
playing my Dave B card 
??

> Date: Thu, 13 Sep 2012 11:33:04 +0100
> From: patrick.lockley at googlemail.com
> To: xerte-dev at lists.nottingham.ac.uk
> Subject: [Xerte-dev] Re: Connector pages
> 
> *not my side of things, so playing my Dave B card*
> 
> Why not make a play_560 connector example? If people could see it they
> might get it more?
> 
> Also, should we bundle default examples with the code, or if
> example_id not set, defer back to x,y,z?
> 
> On Thu, Sep 13, 2012 at 11:24 AM, Fay Cross <Fay.Cross at nottingham.ac.uk> wrote:
> > I think the connector pages (except scenario) pretty much are FWS to set up but I'd agree that from the end user point of view it could be confusing to have sections hidden. I know that when learning stuff myself I would prefer to be able to have all the information available to me and to choose myself whether to skip sections rather than have it forced on me because of a question I answered at some point. Maybe it does just come down to whether this is what Toolkits is intended to be and what people expect from a Toolkits project they're viewing.
> > ________________________________________
> > From: xerte-dev-bounces at lists.nottingham.ac.uk [xerte-dev-bounces at lists.nottingham.ac.uk] On Behalf Of Julian Tenney [Julian.Tenney at nottingham.ac.uk]
> > Sent: 13 September 2012 10:58
> > To: For Xerte technical developers
> > Subject: [Xerte-dev] Re: Connector pages
> >
> > OK. Or we get some sort of documentation produced pronto.
> >
> > I am quite worried about connectors in general. I do understand the point of them. I just don't think toolkits is the right place for them, and I think we are trying to force a linear piece of content to do something it was never intended to do by hiding pages from menus, and creating new navigation systems, and allowing people to create bad stuff, and I don't want to be forced to do this bad stuff in the HTML5 version to achieve parity with the existing set of models, as the alternative is that existing content won't automatically port over to the new runtime.
> >
> > Personally I'd rather scrap them, put it down to experience, and later, when we have the HTML5 stuff working properly, we can look again at the problem.
> >
> > The FWS principle has got us a long way, I'm very wary of losing that, and I feel like a lone voice in keeping on speaking up for it.
> >
> > -----Original Message-----
> > From: xerte-dev-bounces at lists.nottingham.ac.uk [mailto:xerte-dev-bounces at lists.nottingham.ac.uk] On Behalf Of Fay Cross
> > Sent: 13 September 2012 10:44
> > To: For Xerte technical developers
> > Subject: [Xerte-dev] Re: Connector pages
> >
> > If it helps, it was specifically the Scenario Connector that she (and I) was confused about. She had tried the other connectors and understood how they worked ________________________________________
> > From: xerte-dev-bounces at lists.nottingham.ac.uk [xerte-dev-bounces at lists.nottingham.ac.uk] On Behalf Of Julian Tenney [Julian.Tenney at nottingham.ac.uk]
> > Sent: 13 September 2012 10:39
> > To: For Xerte technical developers
> > Subject: [Xerte-dev] FW: Connector pages
> >
> > See below from Fay, who is manning a stand at ALT-C.
> >
> > I'm proposing we take the connectors out of the current released version, before any more of the genie gets out of the bottle. We have unresolved issues with the navigation system to figure out, and there is insufficient documentation regarding them to enable users to have a good time with them.
> >
> > If people want to build more complex things, they can use the standalone version. I don't know if connectors make sense in the new HTML5 stuff.
> >
> > -----Original Message-----
> > From: Cross Fay
> > Sent: 13 September 2012 10:30
> > To: Tenney Julian
> > Subject: Connector pages
> >
> > Hello
> >
> > Just had an embarrassing moment on the stand... Someone came over to say that they have just installed toolkits and she had been looking at the Scenario Connector page and wanted help trying to understand it. I said I hadn't used it myself but would try to work it out - it turns out I have no idea what the hell goes on in it, how do you get the scores to link to the actions? It desperately needs more instructions as if I can't make sense of it, being pretty familiar with Toolkits, then not many pople will! I did say that it was developed by someone in the Xerte Community so that's why I wasn't too sure about it.
> >
> > See you in a couple of weeks
> > Fay
> >
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